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3D interactive performance space, such as machinima, lacks intuitive control mechanisms. Set direction and acting are limited by the technical toolset available to creators, as the tools were designed to create video games rather than cinematic works. They do a poor job of capturing the performative expression that characterizes the more mature medium of film.

Tangible interfaces can help bridge gap between computer film creators and the established base of traditional film creatives and their knowledgebase. We also anticipate deeper and more convincing expression with these more user-centered tools.