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Embodied Comics
Embodied Comics
Ozge Samanci
Yanfeng Chen
Ali Mazalek

Embodied Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer vision have not utilized the full storytelling or performance potential of these environments. Our aim is to produce an environment that can create a space for redefining the conventions of comics, performance, film, photography, and animation. In relation to that, we are exploring the design problems that can arise when computer vision technology is contextualized in an interactive story telling environment. Supported by Turner Broadcasting.

Webpage
http://idt.lcc.gatech.edu/~osamanci/tangiblecomics/

Papers
Tangible Comics: A Performance Space with Full-body Interaction
Tangible Comics: A Narrative Performance Using Computer Vision

Highlights
Embodied Comics: Egg's Journey was featured in the Atlanta Journal-Constitution.
http://www.ajc.com/metro/content/living/stories/2008/07/07/georgia_tech_interactive_comics.html

Videos
Tangible Comics Demo
Tangible Comics Trailer