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[4 MB]

Ideomotor design: Using common coding theory to derive novel video game interactions
Chandrasekharan, S., Mazalek, A., Nitsche, M., Chen, Y., Ranjan, A.
Pragmatics & Cognition, Vol. 18, No. 2 (2010), pp.313-339

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[833 KB]

TEI Goes On: Tangible and Embedded Interaction
Hornecker, E., Jacob, R.J.K, Hummels, C., Ullmer, B., Schmidt, A., Hoven, E.v.d., Mazalek, A.
Pervasive Computing, IEEE, Vol. 7, No. 2, April-June 2008, pp.91-96

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[303 KB]

Framing Tangible Interaction Frameworks
Mazalek, A., Hoven, E.v.d.
Artificial Intelligence for Engineering Design, Analysis and Manufacturing, Vol. 23, No. 3 (August 2009), Cambridge University Press, pp. 225-235.

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[2 MB]

The TViews Table Role-Playing Game
Mazalek, A., Mironer, B., O'Rear, E., Van Devender, D.
The Journal of Virtual Reality and Broadcasting (JVRB), Vol. 5(2008), no. 8, urn:nbn:de:0009-6-14913, ISSN 1860-2037

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[1 MB]

TViews: An Extensible Architecture for Multiuser Digital Media Tables
Mazalek, A., Reynolds, M., Davenport, G.
Computer Graphics & Applications, IEEE, Vol. 26, No. 5, Sep-Oct 2006, pp.47-55

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[4 MB]

Space Matters: Physical-Digital and Physical-Virtual Codesign in inSpace
Reilly, D., Voida, S., McKeon, M., Le Dantec, C., Bunde-Pedersen, J., Forslund, C., Verma, P., Edwards, W.K., Mynatt, E.D., Mazalek, A.
Pervasive Computing, IEEE, Vol. 9, Issue 3, 2010, pp.54-63.

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[8 MB]

PuzzleTale: A Tangible Puzzle Game for Interactive Storytelling
Shen, Y.T., Mazalek, A.
ACM Computers in Entertainment, Vol. 8, No. 2, Article 11 (December 2010), 15 pages

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